How story are used to enhance gameplay
Background story of game
There have been many ways of telling storys over the years from cave paintings to movies and at this moment in time the latest way of telling a story is through Games. A story is supposed to be immersive to whoever is playing, watching or listening and to be able to show you these amazing worlds.
Video games is kind of a mix of many types of story telling in its games like books for example, there are games where there are allot of reading and no voices so its like reading a book with moving visuals. I find that its can be good but can distract from the game itself sometimes.
All games use animation to tell storys by the way bodies move or facial expressions for example. Even if it were silent you could tell whats going on, if there angry or happy and this just makes the world more alive with the story. so if it were a horror genre there will be people crouched in corners scared and shaking making it believable.
I think one of the most interesting ways of story telling in games is ones that makes you have choices changing the outcome of the game so theres multiple storys like the 3rd person shooter mass effect. It helps create a feeling that you are part of a the world and you really have a choice in what happens.
Cinematic is another way of telling a part of a story in games. It takes you out of the interactive area of the game into a very movie type scene in more detail so you concentrate more on whats happening in the story a lot more clearer.
One of the best games ever i think wich uses allot of these in a great way was The Last Of Us. Its a apocalyptic world with an infection going around. They had real actors come in and do motion capture for the characters to get as much realistic movement possible in the game from the fighting animations, facial features and cinematics making it feel believable. The characters dialog was written perfectly with great interactions between the characters pulling you into the story and whats happening.
Cinematic is another way of telling a part of a story in games. It takes you out of the interactive area of the game into a very movie type scene in more detail so you concentrate more on whats happening in the story a lot more clearer.
One of the best games ever i think wich uses allot of these in a great way was The Last Of Us. Its a apocalyptic world with an infection going around. They had real actors come in and do motion capture for the characters to get as much realistic movement possible in the game from the fighting animations, facial features and cinematics making it feel believable. The characters dialog was written perfectly with great interactions between the characters pulling you into the story and whats happening.
Background story of game
Character development
My game story
Chapter 1
You are coming off a plane after
escorting a big British convoy of supplies from Greece to Ukraine, then
spending 6months fighting on the front lines there.
It was a hard and difficult
time with the cargo being attacked and losing the lives of two friends on the
front.
(Flashback game play off the
attack and fighting on the front line) -spiderscribe
You are just happy to be away
from all of it, this war that’s lost you so much.
You’re on a 2-week break and
you’re back home in La to see your wife and daughter.
They meet you outside the
military base to take you home.
3 days later you are out on a
day with your daughter on a picnic in the outskirts of La and the wife is back
at home.
You are having a laugh with
your daughter chasing her around and tickling her when you hear a familiar
rumble in the air.
Your phone rings, it was Gaz
(best mate from military)
“What’s
wrong?” you ask quickly
“GET OUT OF THERE, NOW!!!!” Gaz yells out
of the phone. “We c- couldn’t stop it”
“Stop what!?”
“I’m sorry Colt”
The sound of the rumble was getting
even louder and you look up into the sky. You’re worst fear was true and 3 fast
objects were moving in your direction.
They shot right over and went
towards the city and as you watch each one hits the city.
You have to cover your eyes
from the bright light of the explosion.
The force blows you and your
daughter off your feet and you get knocked out.
You wake up in a haze looking
around. The sky had gone a fiery orange, you’re daughter was lying on the floor
a few feet from you and you go rushing over.
You roll her onto her back
and into your arms. You put your ear to her mouth to listen for a sound of
breathing, a deep breath comes and you sigh in relief.
“Hey, sweetie, wake up” you call to her in a
shaky voice.
She wakes up blinking with a
scared look on her face and looks around quickly.
“W-what’s happened?” she asked in a worried
voice.
You sit there blank, not able
to say anything.
“Dad? What about Mum, she’s in there”
This makes you worry; you put
your daughter down and start looking around. You had it before you got knocked
out, but where is it now? Where is that phone?
Your eye catches it in the
grass and you rush over for it. You quickly dial the number and put the phone
to your ear.
The phone just went into a
continuous beep; you pull the phone from your ear and look at the screen. There
was no connection.
You turn and look towards the
area you live in, it looked like it was only hit by the end of the blast and
not too damaged. She could of survived!
You stand there thinking for
a minute and then you make up your mind.
“I’m going in to get your mum,” you
declared.
“What in there? You can’t go in
there.”
“We will find somewhere safe for you
to stay” you tell her “then I will go in and look for your mum”
“You can’t go, it could be
dangerous Dad”
“But I got to see if she’s ok”
You walk over to your
daughter and help her up off the ground and walk off towards the car. All the
windows were smashed so you carefully wiped the glass out of the seats, started
the engine and sped off towards the city.
Chapter 2
SPIDER SCRIBE PROLOGUE
GAME DIALOGUE
Evaluation
The story is very good and I want to be able to find out
what happens. The map on the top of the screen is very helpful because it shows
you the different ways you can go. I
like how you added humour by being able to eat the key.
Something I think you should add is the player being able to
control the car on the road like allowing the player being able to swerve to
avoid traffic. This would allow the player to make it feel like the player has
got more control on the direction they take in the game, Another thing you can
do is make it so you can take the items out of the case, and interact with more
things; and you need to correct some of your typos.
Overall I can see that the game is going to become good and
im interested on how the story is going to end and cant wait to play the
finished version.































































