Eat breakfast
1- Grab a bowl from the cupboard and place it on a table.
2- Grab a box of cereal from the cupboard.
3- Open the box (IMPORTANT!! Open from top)
4- Open plastic packet within the box
5- Pour and fill the boll with the contents inside
the box about ¾ of the way.
6- Put the box back away in the cupboard
7- Grab some milk from the fridge.
8- Twist the top of the lid off.
9- Pour the milk into the bowl about 50% of the way.
10- Twist the lid back on to the carton of milk and
put it back in the fridge
11- Then grab a spoon from the cutlery draw.
12- Sit down with it at the table with a chair
13- Use the spoon to scoop the contents up and put
it into you mouth
14- Pull the spoon out of your mouth keeping the
rest in your mouth.
15- Then chew on it until its all broken down then
swallow.
16- If bowl
not finished repeat steps 13 to 15 until all contents of the bowl is empty in
your stomach then stop.
If (have bowl) == true {
Variable(requirements)++1
}
If (have cereal) == true {
Variable(requirements)++1
}
If (have milk) == true {
Variable(requirements)++1
}
if (requirments) >=3 {
Function
(make bowl of breakfast) {
If requirements == false {
Print “You fail!”
If (have bowl of breakfast) == true {
Variable(requirements)++1
}
If (have spoon) == true {
Variable(requirements)++1
}
if (requirments) >=2 {
Function (eat
bowl of breakfast) {
If requirements == false {
Print “You fail!”
My thoughts on programming
I wouldn't say its confusing or hard to make a line of code, but it does take some understanding to make it work right.
This all counts for basic actions and there outcomes like to pick something up and notice its there or automatic action when in a certain distance. That is all fine until you want to make something very complicated like an automatically generating 3D environment can be very complicated to make.
GAME ENGINE RESEARCH
Project sparks
project sparks is a simplified game engine on xbox ONE and pc.
Its more of a game about making games as you can be given a world already made in a mode called crossroads and you just pick what happens in the game. like where the village is, what happens to make you go on a quest and where to it is and who you have to defeat.
There is two other modes you can pick. One is to have a blank surface to build a whole world from scratch or another where you choose a type of landscape and texture. Then you can go into the world and edit it and add to.
You have tools to add rivers, mountins, trolls, bridges, buildings etc
You are able to resize and turn objects with the ability to glue them together to make one.
with all objects you are able to add a brain through scripts of koding that has been simplified from other forms from game engines (its kinda like Pseudo code), But if you don't want to do it yourself you can look at other creations and copy and paste scripts into your own world or use ones in the menus already made.
The interface is very similar to another game engine Kodu, a Microsoft game engine for indie games. Project sparks is made by a different company for Microsoft but they must of worked together for the most efficient lay out.
TWISTED GAMES - THEY MADE ME 3D GAME DEVELOPMENT
3D environment start menu
I made 2 different storyboards for the opening into the 3D start menu with some annotations of what should happen. I then gave these to matt to work on the3D model of the scene to then be given back to me to program the start buttons to go to the right scenes once clicked and animate the camera.
i left a area on the side of the boards so he can jot down some of his ideas and tweaks to the scene to make it even better.
With each of the storyboards i wanted there to be the hanging body swaying in the background in someway as its a big part of the games story.
I made 2 scenes in Unity to test out the script for the main menu links. One scene was the main menu screen where the links of the script were going.
One link to go to the next scene to start the game and a second link to quit the game and close it down.
The test is shown below and they both work, so i can later on develop it and add it to the 3D menu in the game.
I worked with matt and Scott Everett to design the 3d environment to put make into the 3D main menu.
PERSONAL DEVELOPMENT IN GAME ENGINES
AUTO GENERATED MAP - Minecraft style
So i was attempting to make a auto generated map like Minecreft, below is a clip of a early stage test of a auto generated map terrain.
sorry for poor quality.
I then developed more on the script to generate a bigger sized area for the generated terrain without random messy blocks popping up but keeping it at a nice shape.
GAME ENGINE RESEARCH
Project sparks
project sparks is a simplified game engine on xbox ONE and pc.
Its more of a game about making games as you can be given a world already made in a mode called crossroads and you just pick what happens in the game. like where the village is, what happens to make you go on a quest and where to it is and who you have to defeat.
There is two other modes you can pick. One is to have a blank surface to build a whole world from scratch or another where you choose a type of landscape and texture. Then you can go into the world and edit it and add to.
You have tools to add rivers, mountins, trolls, bridges, buildings etc
You are able to resize and turn objects with the ability to glue them together to make one.
with all objects you are able to add a brain through scripts of koding that has been simplified from other forms from game engines (its kinda like Pseudo code), But if you don't want to do it yourself you can look at other creations and copy and paste scripts into your own world or use ones in the menus already made.
The interface is very similar to another game engine Kodu, a Microsoft game engine for indie games. Project sparks is made by a different company for Microsoft but they must of worked together for the most efficient lay out.
The game works as both 3D and 2D game engines but requires some koding to make it 2D. People have been able to remake Fable 1 a huge 3d open world to limbo and Tetris two different types of 2D games.
project sparks is currently in Beta and I have been using it and I do like it. I have still got allot to learn before I make anything big, I have just been messing around with scripts and editing but theres still some problems and allot of the tools haven't been added yet.
i think its a great engine for a beginner who wants to get into this business to get a good feel of what it would be like but in a simplified way.
TWISTED GAMES - THEY MADE ME 3D GAME DEVELOPMENT
3D environment start menu
I made 2 different storyboards for the opening into the 3D start menu with some annotations of what should happen. I then gave these to matt to work on the3D model of the scene to then be given back to me to program the start buttons to go to the right scenes once clicked and animate the camera.
i left a area on the side of the boards so he can jot down some of his ideas and tweaks to the scene to make it even better.
With each of the storyboards i wanted there to be the hanging body swaying in the background in someway as its a big part of the games story.
I made 2 scenes in Unity to test out the script for the main menu links. One scene was the main menu screen where the links of the script were going.
One link to go to the next scene to start the game and a second link to quit the game and close it down.
The test is shown below and they both work, so i can later on develop it and add it to the 3D menu in the game.
I worked with matt and Scott Everett to design the 3d environment to put make into the 3D main menu.
PERSONAL DEVELOPMENT IN GAME ENGINES
So i was attempting to make a auto generated map like Minecreft, below is a clip of a early stage test of a auto generated map terrain.
sorry for poor quality.
I then developed more on the script to generate a bigger sized area for the generated terrain without random messy blocks popping up but keeping it at a nice shape.
I did more scripting at home to make it more of a larger terrain with a hill and a bit of flat land but i wasn't able to do a screen shot or record it as i had a script error shortly after.
I was also editing the script to make the the one generated area after generating to duplicate to an infinite size to load in while you travel and thats when an error happened and i got stuck.













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