Research Doom to CoD (FPS)
Maze War was the first game to start of the FPS revolution in 1985 but Doom is always the game that pops into peoples heads when thinking back to the roots of the genre and where they first got the thrill of death-matches in a LAN party in a room with friends in 1993.
There have been more version of these games but never came quite up to match with its predecessor but its always the game that everyone looks at as the start of the biggest genre there is and other FPS to be inspired by.
Since then the FPS genre has been dominating the gaming industry with many of the biggest gaming franchises spawning from it like Golden Eye, Counter Strike, TF2, QUAKE, Medal of Honor, Halo, battlefield and a HUGE amount more.
The biggest FPS in the genre in history is the Call Of Duty franchise starting in 2003 and since then made 21 different titles on a mix of consoles and mobile devices. The franchise has even been awarded the Guinness world record for the best video game series ever.
There have been huge changes to the FPS genre over the time period of these two franchises, over time the Story's and worlds have become richer and the hardware of new consoles have made things possible that Doom could never achieve in its time, one of the biggest things being Xbox live making it possible to play and talk with people around the world for the first time without them needing to LAN together in the same room.
Its not so much a run and gun game anymore but its become much more, its a whole world you can immerse in and enjoy with others around the world.
TWISTED GAMES
All of us in the group worked together to come up with the idea of the game and what the story was going to be. We went through multiple different versions with everyone throwing in different ideas and mixing everything together, which was then structured and refined by Tyron.
I did write the background story for the main character for the 10 page document. We all had a basic of what happened but never when to detail in the main story write up, that the farther was abusive and killed the mother but that was all and i just expanded on that keeping tabs with Tyron to see if he liked how it was within the story.
Background:
He grew up with his older brother
and sister. At a very young age there farther was a very abusive alcoholic drug
addict and he used to come home after a night and beat them, especially the mum
when she tried to protect the kids.
One day he came back and went too
far and killed the mom by beating her bad and knocking her off her smashing her
head into the corner of a side, the older brother went for the dad swinging at
him while the sister ran to the kitchen and grabbed a knife and ran back to the
brawl.
She shoves the knife into the
fathers back and he falls to the floor, she pulls it back out and stares in
horror then looks up at the older brother who is staring at the knife. He
demands the knife from her and she looks at him confused of why. Then he walked
over and took it from her hands and walked back over in front of the farther
and looked at him straight in the eyes, staring at him with pure hatred. He
enjoyed for a minute watching the pain her was in then grabbed the farther by
the hair and smiles right at him just before lunging the knife into his stomach
over and over laughing and enjoying the moment he gives the pain back the one
who did so much to them.
The youngest was just at the side
watching all this in horror; too young to do anything about the scene that just
happened in front of him that will scar him for life.
The three of them kept quite of
exactly what happened between the older brother and the dad and mad it sound
like it was under self-protection. After this they were put into care and every
home they were put into and being pulled apart in some cases they never quite
fit in and was always put back into care. When the brother was older enough he
became the guardian of the other two and moved back into the house that was
left to them.
In the group i was in charge of the character development concept art and there information sheets.
This concept drawing is of the older brother Erin Blakely. I was inspired by a character Draven showed me of Daniel from amnesia, i liked the way his hair was long, dirty and messy and how his skin looked pale as if dead and i wanted to interpret that into my character.
I also did an information sheet for him.
This is the main character who we have given no name or face as it is a first person game and we really wanted to make it feel like you are the character and that all this happening to you to help the player immerse and feel more within the story.
i wanted to keep a similar structure of the older brother head though to be as there related but gave him medium length messy hair.
Kyle worked on making a 3D interpreted model of this character from the drawing i did above.
Here is the information sheet i did for this character for the 10 pager document.
We had this idea that the player had to find items of past victims, something that was personal item. This was in the mind of that if he found them and link them with what he did he could in someway find redemption and i drew a few ideas below.
I also helped design the logo for Twisted Games with a few sketched ideas. The below one then inspired Tyron to make a final logo with that style of type.
For the 10 pager document i also worked on the character controls which we all decided to do for PC.
Game Pitch - They made me
Concept pitch feedback
1
•Nice logo at the beginning
•Good intro.
•Nice concept, nice voiceover and people working combination.
•Video at end is slow to start but has impact, maybe need to think about using it more effectively
to get same / more impact.
1, Is the concept viable and deliverable (in its
current form?)
Good concept, I don’t know how feasible, but could be
2,Would you ever consider backing the idea
financially? whether this be via crowd funding or
individual investment.
Maybe via kickstarter.
3,How professional the pitch is compared to
pitches you may have seen as part of your role?
It would be good if you could comment on
presentation, delivery and technical approach to the
presentation.
Yes fairly good for the resources available.
4,Please comment on whether you feel the concept
also has potential for starting a crowd funding
campaign.
Yes it does.
2
1, Is the concept viable and deliverable (in its
current form?)
Another brutal and disturbing story. One that I think would struggle to get a PEGI rating. I like the
idea that the environment is somehow the characters mind
2,Would you ever consider backing the idea
financially? whether this be via crowd funding or
individual investment.
I would not back it in its current form, as the story is too dark and disturbing
3,How professional the pitch is compared to
pitches you may have seen as part of your role?
It would be good if you could comment on
presentation, delivery and technical approach to the
presentation.
The pitch was clear and the video good. It would need more visual concept drawings.
4,Please comment on whether you feel the concept
also has potential for starting a crowd funding
campaign.
It has potential to be a crowd sourcing campaign,
as it will connect with a large audience who like
dark subjects.
3
1, Is the concept viable and deliverable (in its
current form?)
It’s a bold concept and I think it has definite curiosity value.
2,Would you ever consider backing the idea
financially? whether this be via crowd funding or
individual investment.
I think with the info provided it felt more like an interactive art concept than an actual game,
so a little more explanation of gameplay features would be cool.
3,How professional the pitch is compared to
pitches you may have seen as part of your role?
It would be good if you could comment on
presentation, delivery and technical approach to the
presentation.
The pitch was good, and they detailed some very nice ideas – the house changing to reflect
the mood stands out as a great feature, just need to make sure the gameplay isn’t lost under the weight
of the concept.
4,Please comment on whether you feel the concept
also has potential for starting a crowd funding
campaign.
I definitely feel it has potential. A little more concept art and design detailing would be
good.








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